The Guns That Never Made It Into Halo
By Alex Chen | January 01, 0001
You’ve never used these guns or played these levels in any Halo game, and odds are, you never will. The latest Did You Know Gaming video delves into darkest, strangest portions of Halo‘s history, the most interesting of which center around cut content from the master and chief of alien-blasting’s earliest iterations. The original Halo was once set to be a very different game. Looooooong ago it y1 com was meant to be an RTS, and later a third-person shooter—not an FPS.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Even after that it was going to feature weapons like a machete, a spear gun for hunting underwater enemies, and something called a “gravity wrench.” Oh to play a Halo game where Master Chief is a grizzled space captain endlessly pursuing a legendary space whale so he can beat it over the head with a gravity wrench until it dies. Maybe someday. I can hope. Early envisionings of Halo also included a whopping 25 levels, many of which would’ve had fully functional weather systems and indigenous lifeforms prancing (or whatever verb you use to describe rhinoceros velociraptors) about. It was, in other words, set to be even more of a pseudo-sandbox than the original Halo ended up. A tantalizing idea, definitely—albeit one with