Good news for all the prey animals out there: Starfield's latest dinky update will finally allow you to achieve a field of view roughly equivalent to your own. The 1.7.36 patch for Bethesda's spacefaring RPG doesn't make many changes—in fact, it makes barely any—but it does fulfil Bethesda's promise of introducing a winner55 ทางเข้า สล็อต proper FOV slider to the game instead of forcing you to go rummaging around in .ini files to change the setting.
I rarely mess with FOV sliders in games, mostly because my inert and docile brain doesn't suffer the same motion sickness that afflicts some people who find default FOVs too wide or too narrow, but I spent ten minutes noodling around with the new setting to see what was now possible.
But apart from that, well, uh, there isn't really anything apart from that. The "Fixes and improvements" list for Starfield's new patch consists of four bullet points. One of them is the FOV slider, the other is better stability for Intel Arc GPUs, and a fix for winner55 com เพื่อ เข้า ระบบ ค่ะ the "Echoes of the Past" quest. The final bullet point is my longstanding nemesis "Various additional stability and performance improvements," which compresses myriad tweaks that each could get their own bullet point down into a single, utterly information-free sentence.
Regardless, I'm glad Bethesda has put in the FOV slider, the absence of which has been a bit baffling since launch. With any luck, the studio will soon get around to putting its promised proper DLSS support in, reducing Nvidia users' reliance on mods and, hopefully, letting me attain a decent frame rate in New Atlantis. It might not be enough to pull in PCG's Chris Livingston, who's already drifting away from Starfield a mere month after release, but a boy can dream.





