Eclipsium is a game about removing your own heart—to no obvious personal detriment—in order to power a great and unfathomable machine. Eclipsium is a game about cutting an enormous hole in your hand that you can peer through to see secret pathways. Eclipsium is a game about transitioning from great heights to profound depths with little logic in between. [[link]] I don't actually know what Eclipsium is about. I like it a lot.
Eclipsium is a first-person horror game with light puzzle elements brought to you by the same publisher behind No, I'm Not a Human, and the vibes are… somewhat comparable. Eclipsium is psychedelic where NINAH is eerie, but the sense that the world you inhabit is fundamentally wrong in some indefinable way is very much there.
You wake up in hospital. Who you are is not explained, and nor is what you look like. All you are is a hand—sometimes a pair of hands—extended constantly forwards to grip, grope, and move the world.
It's pure vibes, I suppose, and despite some light puzzling in what I've played so far—moving around lights to clear paths of photophobic worms—its style is more walking sim than Resident Evil, but I'm thoroughly enjoying it. If nothing else, I want to keep plodding through its hallways to see what it springs on me next.

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