Capcom Based Business On Movie Studios, Not Game Studios

By Alex Chen | January 01, 0001

Few years back, Capcom underwent some pretty radical changes, and ended up restructuring as a company. But when time came to make the changes, they didn’t model the new Capcom on an [[link]] existing model.

Instead, as Capcom’s Keiji Inafune explains, they looked outside of the games industry altogether:

I’d have to say, in a symbolic way, [our inspiration was] the movie industry. In the movie industry, investment decision-making is extremely severe. It involves production committees and numerous investors. But with the game industry, that hadn’t been the case. I noticed these differences like these, observing what [[link]] was happening with movies and anime. The same is true of other industries too. The more people I talk to, the more I find things that ought to be “givens”, that we in the game industry didn’t even see.

Sounds like somebody learned a lesson from a bunch of former employees burning through millions of dollars on a creatively-driven product that didn’t make good business sense.

[[link]]

Keiji Inafune [Capcom]

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